I presented my dissertation findings at the research poster session on April 27th. It was a good opportunity for me to share my findings and also received good feedbacks from other scholars. Here is my poster. The original pdf are available HERE.

I presented my dissertation findings at the research poster session on April 27th. It was a good opportunity for me to share my findings and also received good feedbacks from other scholars. Here is my poster. The original pdf are available HERE.

It’s been a while since I wrote on my blog. To be honest, I’ve been preoccupied with a lot of things including working on yoga teaching certification, teaching a class, writing my dissertation, and applying jobs. It might sound typical as a last stage of Ph.D. student, but I felt overwhelmed.
I accomplished at least one small thing this year. I completed my 200 hour yoga teaching certification from a local yoga studio. It was challenging but fun. I think I still have a long way to develop my teaching skills, but it’s an accomplishment for this year. As a Ph.D. student for a long period (since 2005), finishing a smaller scale thing gave me the satisfactory feeling.
I also just submitted my students’ grade for the fall semester. So the semester is officially finished for me!
Although I’ve been far along with my dissertation, my goal is to finish the draft over this winter break. I want to document my progress and share it with my fellow dissertators.
First thing to discuss, do you have your favorite writing space?
My recent love is at the Starbucks. What’s yours?
I am actually at the Starbucks right now. Okay, time for me to go back to my dissertation! Good luck everyone!
You are a dolphin who struggle to gain his life back from avoiding getting caught by slaughters. Swim back through a hole in the net to find a way to be free. This children-friendly game is inspired by a documentary film “The Cove“. Game was made to hope to raise alert on the issue and let dolphins find their freedom. This was produced under 24 hours as part of the global game jam 2011.

Credit: Yoonsin Oh (Game design and Art), Scot Inscore (Game design and programming)
Music: Silence Await by cdk
View games at: Global Game Jam 2011, 2nd Annual Digital Salon
Read my blog post on this game: Here
Play this game: Here
Imagine yourself as a Big bad wolf. Visit houses in town and blow towner’s houses. It is made for the iPad. You can swipe on screen, shake iPad, or blow into microphone. This game was produced over the two weeks (a week-long game jam (8/9-8/13 in 2010) that are sponsored by Morgridge Institute for Research and an additional week to polish up the game)

Credits: Programming (Nathan Patterson, Ben Shapiro, Jayashree), Art (Yoonsin Oh, Meagan Rothschild, Sarah Chu), Audio (Meagan Rothschild, Moses Wolfenstein), Voice (Kaela Madison Cecil)
Read my blog posting on this game: Here
You are responsible for raising this 9 year old kid healthy for a month. Make a healthy and balanced choice for her meals (breakfast, lunch, and dinner) and how much calories she should spent on each day. You may face the consequences of her illness (e.g., stomach ache, purple tongue, and Kwashiorkor) if she is lacking in her nutrition and exercises. Healthy Kid Maker won the Runner Up award for a health game, Health Games Challenge, IGDA & The Games for Health Project. The game was developed under 48 hours (5/21-23, 2010).

Credits: Yoonsin Oh (Art, Game Design), Russell Sasamori (Programming, Game Design)
Special thanks to Mary Aldrich, Terry Aldrich, Margaret Aldrich, and Catherine Frederico.
View game at: Health Games Challenge, Apps for Healthy Kids
Read my blog posting on this game: Here
Download this game (for window)
I am just back from Boston for Games for Health conference. I presented my pilot dissertation study preliminary results as “A Case Study of a Girls’ Physical Activity Program”. Here is the slide I used. I received good feedback and advice from exergaming researchers and I am more excited about my research now.
I also presented a poster titled “Twenty-three Years of Exergaming – A Survey of Console Exergames”. It was posted for two days in the active gaming track room. The original pdf are available HERE.

If you are interested in checking out other presenters’ slides, check HERE.
Stephen Yang took pictures throughout the event. You can see them HERE.
If the dolphin’s cry game is loud for watching keynote, click the game screen first and then press “p” for pause, or “0″ for mute.
I volunteered & participated in global game jam this year (Jan 28-30). Games, Learning, & Society friends, Kevin, Matt, & Ryan organized this event in Madison with lots of sponsors and volunteers (http://www.madisonggj.org). Global game jam is that people from all over the world make games in 48 hours under one theme. (http://www.globalgamejam.org/)
Before participating in the jam, I volunteered myself to translate keynote in Korean. I’ve always thought that subtitling will be fun job to do, but I haven’t done it before. This was an interesting experience I had. It’s much harder than I thought. I have to thank people who does subtitling for the movies and dramas.
Here is this year’s keynote speak for the jam. You can check out my Korean subtitles by clicking [cc] and when it turned to red, mouse over it to choose Korean.
This year, theme was extinction. I started in a group made “Roachocalypse: Survival of the Skitterest”. It’s about a game that a roach run and jump up to survive through natural disaster or extinction (via goo). You can play this game here: Click! In this team, we had a programmer and 4 different artists within a group. I worked on a basic background and level design. But since there are so many artists in it, I formed another group to work on the game “Dolphin’s Cry” on second day afternoon. Here it is. Use arrow keys to swim around.
Play Dolphin’s Cry: Here
I had a luck with having a programmer who is willing to start making a game on a second day (around 3pm, we actually had about one day left to finish a game by that point). Scot (Hage) and I started to discuss a game idea and we agreed to pursue a game that based on a documentary film “The Cove“. I have watched this film few months ago and I’ve been wanting to make a game about it. During our game making process, we actually watched this documentary again and also found that Denmark has a dolphin killing festival as well. It’s really sad. Hope we let dolphins free.
Game jamming is still hard, but it’s been really fun. I would like to continue making more games and also participating in jams like this.
Since the Kinect was released yesterday (Nov 4th, 2010), there are more new exergames released along with its launch. I am not limiting myself to reviewing Kinect related video games here, but I may start with one since it is newer and many of exergamers are interested in their potentials to motivate players to become more active.
Kinect is an additional gaming input device for Xbox 360 that includes camera and microphone to capture players body movement and use it to control games. When I read Chris Kohler’s WIRED review on Kinect and related games (read here http://www.wired.com/gamelife/2010/11/review-kinect/), I did not have high hope for this device. After I used the PS2 EyeToy and PS3 Move Camera, I was somewhat reluctant using another camera device because EyeToy haven’t been working that great with dim light and Move Camera showed low resolution looking dots all over when I play it in somewhat darker place which is my living room. After testing Kinect in my dimly lit living room at night, Kinect worked great.
As Chris Kohler discussed in his WIRED article, Bogost wrote about space requirements for some of these exergame (read here: http://www.bogost.com/blog/diskinect_in_the_living_room.shtml). I live in a very small tiny apartment, and I’ve used my place for my yoga practices, step aerobics, even hula hooping (the real stuff, not exergames). I am a poor international student who own less stuff, for example,couches, might made these activities not so big deal in my place. I was concerned about Kinect’s space requirements, but I was able to play Kinect Adventure, Dance Central, Your Shape Fitness Evolved, and Kinectimal just fine in my small apartment.
As first of this review series, I want to start with Harmonix’s Dance Central. I have to say this to Harmonix – “thank you for how you integrated the selection system in the game”. Since Kinect is pretty new, every game has very different way for players to select menu items. The most common one I saw is holding hands on an icon and wait for few second to know that was player’s selection. In Dance Central, player just slide in the selection. It fits well with the entire game theme of dancer world or even DJ World.
There are mainly three parts in this game: Break It Down, Perform It!, and Dance Battle. First, players can choose to learn the dance move little by little in “Break it down”. The Dancer you are learning from teaching you how to do certain moves. When you are good, you don’t need to practice, but if you aren’t stable on the move, you need to practice and prove at least 3 times correct moves. I was surprised how they are pretty good at figuring out wrong moves. It shows as red lined area of dancer (teacher)’s body parts and also your dancing teacher will give you a feedback to practice more. In Perfom it!, players do the routine as they learned from Break It Down. In Dance Battle, two players can do the battle one followed by another player. Unlike Kinect Adventure, it doesn’t pick up two people’s motion at the same time. Since the entire game play uses the Kinect to detect player motion, it also captures players dancing moves and I don’t really like that feature. I can’t even find a way to remove that picture. I can’t really tell, but it seems to store the last dance performance.
The actual game interface looks a bit busy with dancers behind, and lead dancer (teacher, but also shows players correct or wrong movements – which could be confusing whether I need to associate the main dancer as me or just teacher to follow). It also includes small box of myself on the far right corner and lists of move icon and names in order of routine. Although they may look busy, I appreciated sequence of moves in a small box with icon and name to let players what to expect for next move.
It is still very early stage to say, but Dance Central seems to have a good potential to motivate players to get up and move along with lead dancer in the game. I have been actually getting up and moving around in my small living room because it made me wanting to learn more dancing routines.
My submission for Midwestern conference for Health Games was accepted. I will be presenting on analysis of the Pokéwalker and Pokémon HeartGold & SoulSilver and discussion of potential uses from sociocultural learning perspectives. If you are coming to the conference, see you there and I will be happy to geek out pokémon.
http://www.midwesthealthgames.org/program/
Here is my deck of slide I used in the conference. I had a lot of mini movie clips to help with my explanations, but unfortunately I am not so sure how to add movies into slideshare slide.
I have involved with Real Time Research (RTR) as a participant (GLS 4.0 and 5.0) and also an organizer (GLS 6.0) at the GLS conferences. When I participated in RTR during GLS 4.0 and 5.0, my teammates and I also worked on this RTR book chapter. RTR book chapter just came out today. Here are two chapters I participated in,
“Wii Observe
by Carol Rees, Laurie Hartjes,Yoonsin Oh, Amy Adcock & Kae Zenovka”
“Losing Track of Time in the GLS Arcade
by Anythony Betrus, Janet Beissinger, Greg Casperson & Yoonsin Oh”
Unfortunately ETC webtexts doesn’t show tables and graphs we included in for submission. You can find the chapters from
http://www.feedbooks.com/userbook/15540
Secured by Super-CAPTCHA © 2009 MLW & Associates, LLP. All rights reserved.